Top network posts
- 18 Why do T-junctions in meshes result in cracks?
- 16 What is the simplest way to compute principal curvature for a mesh triangle?
- 15 Why do most photorealistic renderers have similar material test scenes?
- 14 What is the difference between various space-filling curves?
- 14 What is the state of art in geometric LOD in games?
- 12 How does mip-mapping work with non-power-of-2 textures?
- 11 What is the accepted method of converting shininess to roughness, and vice versa?
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