Top network posts
- 14 Why do we have graphics frameworks like OpenGL and DirectX, when games could just draw pixels directly?
- 10 Creating shared vertex normals on GPU
- 9 Do modern GPUs contain barrel shifters?
- 9 Optimal memory access when using lookup tables on GPU?
- 9 Visual Studio 2015 RC SP324099
- 8 Are vertices reprocessed per-poly for indexed meshes?
- 7 Dealing with blown-out highlights in PBR
- View more network posts →