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Main user
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David Kuri

PhD Student of Computer Science researching real-time ray tracing in the automotive industry.

Worked on real-time global illumination techniques for games in the past, using C++, DirectX and HLSL.

  • Wolfsburg, Germany
  • davidkuri.de
  • Member for 5 years, 5 months
  • 6 profile views
  • Last seen Jan 3 '18 at 12:21

Communities (27)

  • Computer Graphics 2.2k 2.2k 99 silver badges3030 bronze badges
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Top network posts

  • 35 How physically-based is the diffuse and specular distinction?
  • 15 Why do most photorealistic renderers have similar material test scenes?
  • 14 Fresnel reflectance of gold: red channel greater than 1?
  • 13 What is the practical difference between 3D Graphics Engine, 3D Game Engine, 3D ........?
  • 12 Realistic rendering: which processes of the human eye and brain do I need to consider?
  • 12 How correct is rendering in XYZ / linear RGB space?
  • 12 What is the difference between importance sampling and mutiple importance sampling?
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