Top network posts
- 24 GLSL. Can someone explain why gl_FragCoord.xy / screenSize is performed and for what reason?
- 11 Handling Projective Aliasing In Shadow Mapping
- 10 Getting rid of branching to check if a variable is within a range in GLSL
- 9 searching for acceptable quality shadow mapping techniques
- 8 Selection of GI techniques working in real time
- 8 Multiple viewports with modern OpenGL?
- 6 Binary scene voxelization using imageStore - problem
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