Currently working on a suite of procedural texture generation tools that extend Worley noise. On the side I'm developing top down twin stick shooter with an emphasis on making tactical decisions. Previously, I taught undergrad CS at a liberal arts college & conducted research at large state university.
My research interests in computer science include graphics, AI, routing, scheduling problems, simulations, data visualizations and procedural content generation.
Member for 4 years, 6 months
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Last seen Apr 27 at 16:06
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Top network posts
- 52 How can I make text-based combat more engaging?
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- 27 Procedurally generate regions on island
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- 24 Why are people developing and publishing games online without charging money?
- 20 Do delays after losing and before restarting serve as a defense against burnout, or are they addiction machines?
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